
Think Hades with less focus on combat, and more on puzzles and collecting things. Once you have entered you must fight your way through enemies, solve puzzles, and grab all types of items while avoiding traps.

After you have chosen a weapon, the others will disappear, then all that’s left is to open the door to the castle.
#Dead cells review upgrade#
Once you find the dude that can upgrade you, you can make these weapons have a higher chance of being high level, which is good for the early part of a run. But before you leave make sure to grab one of the three weapons available to you, the melee weapon, the ranged weapon, or the shield. But When it’s time for a run you exit through the door. There’s a training room, cosmetic room, etc. There are many rooms, and at some point you will unlock all of them. Once you are in the hub you can look around and see what rooms there are. You get a basic introduction at the start of the game, but it wastes no time throwing you out there, and letting you get on your way. You actually don’t do much upgrading in the hub you spawn in, you mostly do it out in the field, massive castle you’re in. Dead Cells is a rogue-like and you respawn every time you die at the very beginning. But I upgraded to the new playstation tier called extra, and it had Dead Cells. I had obviously heard about it, and that it’s a great modern rogue-like it just didn’t interest me. Overall, there's nothing that makes Dead Cells a must-play, but if you frequently have a Tetris-shaped hole in your life, then Dead Cells might be a perfect fit.ġ9h PlayedDead Cells is a game I never thought I would play, I had no real interest in it. Honestly, I think it would have been better with either more story or less story, but it doesn't really matter. It doesn't really have a story so much as an atmosphere with a sprinkling of lore.

The music is good but not very memorable. It might not be the best game to play for twenty hours straight, but it's a good game to pick up for an hour here or there. In hindsight, I think that I was treating Dead Cells like an RPG, but I should have been treating it like Tetris. I was surprisingly bad at first, but after a few runs, I made it back to the boss and won. The game felt fresh again, and I was happy to play it. A few months later, I decided to pick up Dead Cells again, since I wasn't going to have enough time to devote to something new. I didn't feel like playing another hour just to get one more shot at the boss, so I started playing another game. However, at that point, you can't just try the boss again you have to start the game over from the beginning. I played and played and died a lot but eventually got to the final boss and died again. For me and Dead Cells, that didn't really work out.

I usually pick a game and just play that one game until I beat it (or decide to stop). Unfortunately, that's not really my style. Overall i enjoy the game and everything it well worth it.Ģ5h PlayedDead Cells is a very good game in moderation. Although the great sound track that accompanies the game is great and some tracks are so good that i listen to while doing other things. But there are some weapons that are only good with the correct setup which is a shame but once you found a cool setup you like or multiple as you may not always get it. So many choices when it comes to what skills, weapons and mutations to pick. Everything add to the game is great the wide variety in levels and what boss to fight is great. So whats good about the game it is smooth running most of the time on switch it doesn't frame drop when a bunch of things are happening on screen. But even then i pick the game back up and try, try again, i have been soo close and thats what keeps me going knowing that my skills are getting better. 90h ProgressThis is the first real rogue-like game i have played and i was addicted after the first run, after three days i had completed one run since then i haven't been able to to get the next boss cell.
